CnC World War II

Legends and Tales. Songs of Glory and Monuments to Valor. Post it all here.


You are not connected. Please login or register

Death: A way of life

Go to page : Previous  1, 2, 3, 4, 5  Next

View previous topic View next topic Go down  Message [Page 4 of 5]

76 Re: Death: A way of life on Thu May 30, 2013 4:12 pm

We boiz!!!


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

77 Re: Death: A way of life on Thu May 30, 2013 4:38 pm

The Bubbling Dark wrote:9000!

Why is just the number enuf to make people laugh?

View user profile

78 Re: Death: A way of life on Thu May 30, 2013 4:42 pm

The MAGI wrote:
The Bubbling Dark wrote:9000!

Why is just the number enuf to make people laugh?

Good memes speak for themselves.

Just noticed that spellcheck recognizes meme but not spellcheck... queer.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

79 Re: Death: A way of life on Thu May 30, 2013 5:23 pm

sounds like spell-check effin up!

View user profile

80 Re: Death: A way of life on Thu May 30, 2013 5:47 pm

Spell check. Telling you you're spelling your name wrong since 1961*.

According to Wikipedia.

View user profile

81 Re: Death: A way of life on Thu May 30, 2013 5:53 pm

Pick A Card wrote:Spell check. Telling you you're spelling your name wrong since 1961*.

According to Wikipedia.

The Magi, The New Darneezy wrote:sounds like spell-check effin up!

You guys crack me up.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

82 Re: Death: A way of life on Thu May 30, 2013 5:55 pm

The Bubbling Dark wrote:You guys crack me up.

All in the hopes that you'll allow my meager existence to continue as a source of entertainment to yourself.

View user profile

83 Re: Death: A way of life on Thu May 30, 2013 5:58 pm

i can't play favorites. If you do something and you die... no DM Powers. Darnell makes that clear every campaign. He hates divine intervention. Stupidity, Bad Rolls, and Asshat PCs must be punished. I want to do a Saturday Session but I'm waiting for you guys to actually be on an adventure, not just dying for shits and giggles.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

84 Re: Death: A way of life on Thu May 30, 2013 6:26 pm

Maybe the Sat will become a catalyst to actually start an adventure.

View user profile

85 Re: Death: A way of life on Thu May 30, 2013 6:27 pm

Leetin McCheatin wrote:Maybe the Sat will become a catalyst to actually start an adventure.

I'm hip to your games. You ain't foolin nobody, Soul Brodah


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

86 Re: Death: A way of life on Thu May 30, 2013 6:39 pm

Haaaa, who meee?

View user profile

87 Re: Death: A way of life on Thu May 30, 2013 6:50 pm

The Bubbling Dark wrote:i can't play favorites. If you do something and you die... no DM Powers. Darnell makes that clear every campaign. He hates divine intervention. Stupidity, Bad Rolls, and Asshat PCs must be punished. I want to do a Saturday Session but I'm waiting for you guys to actually be on an adventure, not just dying for shits and giggles.

But dying for shits and giggle IS and adventure in and of itself.

View user profile

88 Re: Death: A way of life on Thu May 30, 2013 6:52 pm

Pick A Card wrote:
The Bubbling Dark wrote:i can't play favorites. If you do something and you die... no DM Powers. Darnell makes that clear every campaign. He hates divine intervention. Stupidity, Bad Rolls, and Asshat PCs must be punished. I want to do a Saturday Session but I'm waiting for you guys to actually be on an adventure, not just dying for shits and giggles.

But dying for shits and giggle IS and adventure in and of itself.

Too true, Xavvy, too true


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

89 Re: Death: A way of life on Thu May 30, 2013 7:14 pm

OK, i got some notes, old textbooks, some memo's and a verbal lectures. some body's going to learn today!

View user profile

90 Re: Death: A way of life on Wed Feb 25, 2015 6:28 pm

The Serpent wrote:Why should there be a grace period?  Why can't the new character just rise to the occation and prove his/her mettle.  A character that can survive his first 2 sessions has earned his lumps in my book and if there is a background his has also earn my respect.  The game is suppose to be challenging.

The creator of modern Roleplaying, Gary Gygax, advocated killing PCs all the time.  no DM powers no pulling punches just balls to the walls every session.  Much like James he was a dick.  You guys think you have it hard ask Dark Shoo about rolling up 7 characters over the course of 8 sessions then complain about grace periods.  As a GM I'm kid of a softy.  

believe me, it could be worse

I have to remember to channel my inner Gygax no lenience, no second chances, just natural Selection. Yes, now that there is new blood in the game the culling can begin.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

91 Re: Death: A way of life on Wed Feb 25, 2015 7:00 pm

The Serpent wrote:I have to remember to channel my inner Gygax no lenience, no second chances, just natural Selection.  Yes, now that there is new blood in the game the culling can begin.

I actually remember this. And at the time I remember thinking Shoo was a much better roll player then me for being able to stick through. I have very limited time (especially now), and constantly rolling a new character every session is not fun to me. Especially if it's just bad luck or bad die rolls. Bad RP'ing is on me. But to make a ton of characters with no progression other then 6 feet down is out and out boring. To me. Doesn't help that I have a hard time creating new characters that are interesting.

View user profile

92 Re: Death: A way of life on Wed Feb 25, 2015 7:18 pm

I'm sure you'll be okay. I believe in you, brohamster.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

93 Re: Death: A way of life on Wed Feb 25, 2015 9:04 pm

The Reality Tailor wrote:
The Serpent wrote:I have to remember to channel my inner Gygax no lenience, no second chances, just natural Selection.  Yes, now that there is new blood in the game the culling can begin.

I actually remember this. And at the time I remember thinking Shoo was a much better roll player then me for being able to stick through. I have very limited time (especially now), and constantly rolling a new character every session is not fun to me. Especially if it's just bad luck or bad die rolls. Bad RP'ing is on me. But to make a ton of characters with no progression other then 6 feet down is out and out boring. To me. Doesn't help that I have a hard time creating new characters that are interesting.

I have to agree with Reality (Lost track to who's who). I remember when Return to the Land of the 4 was the main game, that was when I faced one dragon as like 4 different characters. My first and second characters had most of my heart put into them, so by the time I reached my fourth, I lost a lot of interest. I stopped caring into how much of a back story they had, even having gone to an old character to make a new one.

View user profile

94 Re: Death: A way of life on Thu Feb 26, 2015 12:32 am

I'm different, once my toon dies the wheels start turning and a second gets pumped out almost immediately. There is never a back-up in waiting or an idea thats been brewing. If it does MEH, start a new.

One good thing about dyeing is that you now have the extra challenge to catch up and then you pull shit outta nowhere.


This prob comes from the Shoo mentality. One you die enough it does not dishearten you. Playing with Jimmy over the years we all died, he was also a vindictive DM. That became part of the challenge.

View user profile

95 Re: Death: A way of life on Thu Feb 26, 2015 11:52 am

For some the challenge is making the next character awesome AND making them survive.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

96 Re: Death: A way of life on Thu Feb 26, 2015 12:36 pm

As I said, I prefer the challenger of having my characters survive. If I fail at that, I've failed as a roleplayer. And a large part of that is when I make a character, I invest in it, make it personal so I have a reason to care whether the toon lives or dies. So I really can't make many toons. Unlike someone like Leetin, I lack that kind of imagination. I've had several characters, but only really 3 come to mind. The toon I had in Jame's campaign (the name escapes me, mainly cuz I died then quit the campaign for personal reasons), Leonidas (Land of the Four) and Xavvy (Nightmare Moon). All my other characters were just whatever. And even Leonidas was kinda flat. Ability wise, super-multi-rapid shot FTW (among other things). But personality wise...meh. I done forget where I was going with this post...so....meow...

View user profile

97 Re: Death: A way of life on Fri Feb 27, 2015 10:05 pm

How does a toons death make you fail as a roleplayer? If that was true then what category is Darnell in (ha)?

In some cases if your toon is boring then death is prob the best option, start a new. Why suffer with a toon you dont even like?

View user profile

98 Re: Death: A way of life on Fri Mar 06, 2015 5:12 pm

I understand the feeling of regret when a character is lost and the dread that creeps upon you as you have to roll up a new guy but the prospect of death is a part of the game. Plus most games have some in-game means for your character to be brought back. it all falls to the group you're with, the GM, and the lengths you're willing to go for your 'honest businesscorpse'.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

99 Re: Death: A way of life on Sat Mar 07, 2015 11:01 am

Witch usually falls on my lap. I single handedly saved everyone over 50 times each for the benefit of the continuation of the game.

I always pondered that If I abstained what will happen? We all know that answer.

View user profile

100 Re: Death: A way of life on Thu Jun 25, 2015 7:41 pm

The Serpent wrote:I understand the feeling of regret when a character is lost and the dread that creeps upon you as you have to roll up a new guy but the prospect of death is a part of the game.  Plus most games have some in-game means for your character to be brought back.  it all falls to the group you're with, the GM, and the lengths you're willing to go for your 'honest businesscorpse'.

Reading this I wonder if I have been too lenient. My corpse count is woefully low but I like that a working dynamic is beginning to form within the party. *sigh* make bread out of some bones or encourage the growth of the group. Decisions.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 4 of 5]

Go to page : Previous  1, 2, 3, 4, 5  Next

Permissions in this forum:
You cannot reply to topics in this forum