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Weapons/Equiptment

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1 Weapons/Equiptment on Thu May 27, 2010 9:04 am

Regardless of the galactic technology level we the common people of the non core worlds get to see used to slightly used weapons/equipment.

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2 Re: Weapons/Equiptment on Thu May 27, 2010 1:15 pm

ChaZwireZ wrote:
One thing I was thinking was that all items do different damage. Lets add some cookeyness to the game. Example,we have a standard pistol that does D6 dam. Now the gun could have on random effect like +1 or -1 to hit, +1 or -1 Dam, extra ammo or less, or something ODD. I figure that would add personality to each weapon and the times that we live in. Each could be a result of bad construction, or modifications.

Roll % each time an item is purchased/ found:

01-17 = nothing
18-36 = add/minus to dam
37-53 = add/minus to hit
54-71 = add/minus to ammo
72-75 = item malfunctions once every d4 rounds
76-80 = 50% chance item has one of the above positive/negative effects each round
81-85 = 05% chance peruse item breaks
95-00 = DM choice

We can add more options to create more personality like the above. Crazyness add fun. How great is it when you can finally afford that item and it turns out to be defective.

This is an idea that we have to stick with. It is actually very inovstive and leads to unique weapons among the crap we collect.


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Every great story seems to begin with a snake.

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3 Re: Weapons/Equiptment on Fri May 28, 2010 1:47 am

Good looking out!

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4 Re: Weapons/Equiptment on Fri May 28, 2010 1:54 am

Bullets. That is the word for the day.

They are easy to make, especially in the backwater fringe worlds. The energy and technology needed to produce laser's are to high. Good old bullets never did anyone wrong...as long as you survived.

Now in reality we practically have bullets for each gun. Lets keep it simple and classify it as Bullets.

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5 Re: Weapons/Equiptment on Mon May 31, 2010 11:58 pm

- Weapons:

Pistol
Scatter Gun
Rifle
Sniper Rifle

Scopes:

Meridian Class III night vision sight - x3 range when aiming
Clavias Model 8 lazer sight adds a +1 to hit as long as sight is activated

- Armor: All sets of armor have the below standard features unless stated otherwise...

Hermador Galactic battle armor - AC 4
Kreegan desert survivalist - AC 3

Armor upgrades

upgraded power cell - ??

Boosters - Jumps 20 feet up or 40 feet forward
Booster charges - one use
Charges recharger - Holds 4 uses and auto reloads 1/3 rounds


- Equipment:

Torch (flashlight)
Rope

Side Notes:

I know everyone likes magic and so do I. I was thinking that maybe unique features on items can be considered magical...just a thought.

I will Edit this post as time moves on

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6 Re: Weapons/Equiptment on Tue Aug 16, 2011 5:02 am

I would love to play a modern day or futuristic D20 game. These rules could make a game very fun just by making items unique. I might set something up, I'm sure I could get Leetin interested.


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Every great story seems to begin with a snake.

-Nicolas Cage
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7 Re: Weapons/Equiptment on Tue Aug 16, 2011 5:48 am

right about now i would play anygame d20 or d100 im crackin out lol...

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8 Re: Weapons/Equiptment on Tue Aug 16, 2011 2:53 pm

If I didn't have Demon Hunters on the weekend I'm sure I would be crazy by now.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
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9 Re: Weapons/Equiptment on Wed Aug 17, 2011 5:24 pm

I only have eyes for you guyz.

My only outlet.

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10 Re: Weapons/Equiptment on Sat Aug 20, 2011 4:53 am

I would love to get a more constant weekly game night. Maybe Tuesday nights, wouldn't be too terrible I think.


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
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11 Re: Weapons/Equiptment on Sat Aug 20, 2011 10:33 am

i agree

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12 Re: Weapons/Equiptment on Sat Aug 20, 2011 6:22 pm

Brooklyn is a mission for me on a casual week day.

ok, so we meet at kings around 6:00 til midnight?

If more than three players show up count me in.

Especially since Tues is a perfect day.

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13 Re: Weapons/Equiptment on Sat Aug 20, 2011 10:26 pm

i have random work days so there no real tilling if i can make it or not

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14 Re: Weapons/Equiptment on Sun Aug 21, 2011 2:38 am

Let's try it anyway. Tuesday nights, 6ish to 12ish


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
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15 Re: Weapons/Equiptment on Wed Oct 09, 2013 12:56 pm

Wow, these posts are from 2011, and now we play on Tuesdays steadily. it took a wile.


was reading the home brews and remembered my sudden inspiration to create a space opera and other peoples failed projects.

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