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A New Kind Of Warrior....

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1 A New Kind Of Warrior.... on Mon Sep 06, 2010 12:17 am

Hellsoul Warrior- Demonic spirits teach more than dark magic. Hellsouls terrorize their enemies, feast upon the souls of their slain opponents to heal their own flesh, and can unleash a blood frenzy that makes them more powerful as they come nearer to their own deaths. Hellsoul warriors
known for their relentlessness, the warrior's presence on the battle field is highly dangerous to their enemies. They draw upon their strength of spirit, to cause their opponents to have thier own soul to be in tourmoil. They are truly frightining to their opponents and can cause them to flee or to cower before them. Their history is not widley known but these were once people of a heavy religion, but their history was lost to the public until....

PRIME ATTRIBUTE: Charisma
HIT DICE: d10
ALIGNMENT: C/N C/E
WEAPON: Any Swords & Axes
ARMOR: Any
ABILITIES: Devour, Frightening Appearance, Aura of Pain, Blood Frenzy, taunt.


Devour- The reaver revels in death, absorbing the lingering energy of all enemy nearby corpses, each of which partially restores the reaver’s own health. Once a day the Reaver may consume 1 corpse and regain 1d4 Hit Points. This increases to 2d4 at 4th level, 3d4 at 8th level and finally 4d4 at 12th level.

Frightening Appearance (Charisma) level 3 - This talent focuses the Reaver’s unsettling countenance into a weapon, making a target cower in fear unless it passes a Charisma check. Frightening Appearance also increases the effectiveness of Taunt by plus 2 at 3rd level and plus 3 at 6th level and every third level afterward. The target cowers for 1d2 rounds and is activated during the initial meeting with the hellsoul.

Taunt (Charisma) level 1 - allows to pull the complete attention of an opponent or object, unless they pass a charisma save.

Aura of Pain (Wisdom) level 6- Radiating an aura of spiritual pain, the Hellsoul takes constant spirit damage while this mode is active, as do all enemies nearby. The hellsoul's Hostile spirit senses and lashes out on all targets that have an hostile demeanor against him. Deals damage equal to his level plus his wisdom in spiritual damage. Radius is 5 feet plus 5 per 3 levels. Last till unconscience or 1d4+wisdom mod. This can be done once per day at 6th level, twice at 9th level, and finally 3 times at 12th level.

Blood Frenzy (Charisma) level 5- Driven by pain, the Hellsoul gains larger bonuses to damage whenever health decreases. The Hellsoul flirts with death the longer the frenzy persists and the
damage increases by plus 1 for every 10 health they have lost from their max hp. This can be done 3 times a day. This last for rounds equal to your level.




Last edited by Flow Merrow on Wed Oct 27, 2010 6:59 pm; edited 8 times in total

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2 Re: A New Kind Of Warrior.... on Mon Sep 06, 2010 2:30 am

That life drain seems a bit powerful. Plus if this class strives on death and gets more powerful the closer it gets, why have a life drain ability?

What is the experiance chart for this?

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3 Re: A New Kind Of Warrior.... on Mon Sep 06, 2010 3:00 am

sounds interesting. very interesting

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4 Re: A New Kind Of Warrior.... on Mon Sep 06, 2010 12:59 pm

Leetin McBeatin wrote:That life drain seems a bit powerful. Plus if this class strives on death and gets more powerful the closer it gets, why have a life drain ability?

What is the experiance chart for this?

well that ability is not for battle, the play with death in battle when they are fighting. the base and exp chart is pally.

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5 Re: A New Kind Of Warrior.... on Mon Sep 06, 2010 3:32 pm

How about Devour:

Once a day the Reaver may consume 1 corpse and regain 1d4 Hit Points. This increases to 2d4 at 4th level, 3d4 at 8th level and finally 4d4 at 12th level.

It keeps the spirit of devour but it limits the player so as not to give unlimited or an overabundance of healing.


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Every great story seems to begin with a snake.

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6 Re: A New Kind Of Warrior.... on Mon Sep 06, 2010 5:11 pm

lol that sounds better. before it was like hey what are you guys at? hahaha im at full!

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7 Re: A New Kind Of Warrior.... on Mon Sep 06, 2010 11:49 pm

Flow Merrow wrote:Aura of Pain (Wisdom) level 6- Radiating an aura of spiritual pain, the Hellsoul takes constant spirit damage while this mode is active, as do all enemies nearby. Deals damage equal to his level plus his wisdom in spiritual damage. Radius is 5 feet plus 5 per level.

Blood Frenzy (Charisma) level 5- Driven by pain, the Hellsoul gains larger bonuses to damage whenever health decreases. The Hellsoul flirts with death the longer the frenzy persists and the
damage increases by plus 1 for every 10 health they have lost. This can be done once per day plus charisma mod.

Work on these Merrow, duration and stipulations. The class is unique and that's what our game requires. Tweak it make sure that you always keep balance in mind as well as archetype and concept. Making them non-Good and Chaotic fit really well flavor-wise keep it up.


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Every great story seems to begin with a snake.

-Nicolas Cage
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8 Re: A New Kind Of Warrior.... on Tue Sep 07, 2010 4:45 pm

That's an interestin class u got there flow. I agree wit lem and there might be a few other things that don't have to be fight wise but maybe intimidation wise that might be hot wit it. Good work Flow.

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9 Re: A New Kind Of Warrior.... on Thu Sep 16, 2010 7:23 pm

Is this Good to Go in case Anyone wants to roll it up? if not what tinkering would i need to do please let me know.

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10 Re: A New Kind Of Warrior.... on Fri Oct 01, 2010 4:27 pm

Flow Merrow wrote:

Frightening Appearance (Charisma) level 3 - This talent focuses the Reaver’s unsettling countenance into a weapon, making a target cower in fear unless it passes a Charisma check. Frightening Appearance also increases the effectiveness of Taunt by plus 2 at 3rd level and plus 3 at 6th level and every third level afterward.

How long does the target cower in fear? I think more than 1-2 rounds is excessive.

Flow Merrow wrote:
Aura of Pain (Wisdom) level 6- Radiating an aura of spiritual pain, the Hellsoul takes constant spirit damage while this mode is active, as do all enemies nearby. Deals damage equal to his level plus his wisdom in spiritual damage. Radius is 5 feet plus 5 per 2 levels. Last till unconscience or 1d4+wisdom mod. This can be done once per day at 6th level, twice at 9th level, and finally 3 times at 12th level.

The description inmplies that allies are not hurt by this ability. If this is accurate, why? Maybe the radius should increase every 3 levels.

Flow Merrow wrote:
Blood Frenzy (Charisma) level 5- Driven by pain, the Hellsoul gains larger bonuses to damage whenever health decreases. The Hellsoul flirts with death the longer the frenzy persists and the
damage increases by plus 1 for every 10 health they have lost. This can be done once per day plus charisma mod. This last for 1d4+charisma mod.

Does this take into account damage taken during the Frenzy or overall Max Hp to current Hp ratio? You have a tendaency to add a modifier to the duration of abilities other classes don't maybe you shouldn't. Maybe you should make the duration the mod or the die roll...


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Every great story seems to begin with a snake.

-Nicolas Cage
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11 Re: A New Kind Of Warrior.... on Wed Oct 06, 2010 6:37 pm

i believe that the update should be what you asked for, if not please advise.

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12 Re: A New Kind Of Warrior.... on Wed Oct 20, 2010 12:48 pm

I believe this class should be playable, unless the dm says otherwise. so try it out if anyone of you die horribly.

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13 Re: A New Kind Of Warrior.... on Wed Oct 27, 2010 4:23 pm

How many times per day can the Frightful Appearance be used? What kind of action is Taunt and how many times a day?


_________________
Every great story seems to begin with a snake.

-Nicolas Cage
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14 Re: A New Kind Of Warrior.... on Wed Oct 27, 2010 7:03 pm

i dont know what i am going to do with that actually. I was thinking once per encounter. outside of combat once per day/target. If you have any ideas please advise.

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