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sTAR wARS/sTAR tREK

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1 sTAR wARS/sTAR tREK on Mon Aug 23, 2010 2:22 pm

I've finally seen Star Trek and I am definitely eager to do some sort of futuristic interstellar drama. It'll be a bit of Star Wars with a pich of Star Trek... I'll call it Star Star, hmmmmm. Maybe Trek Wars... I'll think of something.


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2 Re: sTAR wARS/sTAR tREK on Mon Aug 23, 2010 4:54 pm

Been dying to play a futuristic interstellar RPG. For quite a wile.

Oohh lets call it Star Wars Trek!(SWT). Or Star Trek Wars (STW).


This post will have Star Wars and Trekkie fans furious throughout the Net. These two universes should never be merged. Its like crossing the streams in GhostBusters.

Do some research and learn how brutal these two factions are to each other. Movies were made.


The future thing sounds great.

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3 Re: sTAR wARS/sTAR tREK on Mon Aug 23, 2010 5:28 pm

Its the whole Science vs. Faith thing. Water and Oil, man. Water and Oil.


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4 Re: sTAR wARS/sTAR tREK on Mon Aug 23, 2010 5:40 pm

ever saw it that way.

Star Wars (SW) - Faith

Startrek (ST)- Science

Science is a big part of SW.

I can see this theory (Oil, Water) if we compared ST to Dune. That whole universe was faith and did their best to forgo science.

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5 Re: sTAR wARS/sTAR tREK on Fri Dec 31, 2010 2:58 am

The sudden revival of the storytelling page made me think of this failed endeavor. My desire to play or DM a future based game is still a live and strong. So, maybe after the crow fly away we can give another more distant future themed game take the reigns of our obsessive hobby?


Not necessarily this game.

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6 Re: sTAR wARS/sTAR tREK on Wed Jan 05, 2011 3:16 pm

I'm always interested in a good roleplaying session, time and place man. Time and place.


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7 Re: sTAR wARS/sTAR tREK on Sat Jan 08, 2011 3:38 am

My basement yesterday at 2:15.

Yea, we only have that place we all call kings in the county of kings. Must be special to see the king of kings huh?

We really need a spot again.

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8 Re: sTAR wARS/sTAR tREK on Tue Jan 18, 2011 9:00 am

id like to play a star wars type game

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9 Re: sTAR wARS/sTAR tREK on Fri Feb 04, 2011 9:19 pm

yea roleplaying kings games is fine for now i wish we could find a new location though.

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10 Re: sTAR wARS/sTAR tREK on Wed Apr 17, 2013 10:39 am

I know that this is a dead thread but I I though I would add to it. I have played 3 diffrent startwas Rpg. For space I think the d6 version is the best ship to ship battles that you can get. For ground base action and rpg elemetns I think the Starwars d20 verions did a better job on it. With the last version of it making a very balnaced Jedi in a group that will not out right kill the other classes of equal level. If you want me to bring one of these books to show you at next weeks game let me know.

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11 Re: sTAR wARS/sTAR tREK on Wed Apr 17, 2013 11:27 am

deathmvp wrote:I know that this is a dead thread but I I though I would add to it. I have played 3 diffrent startwas Rpg. For space I think the d6 version is the best ship to ship battles that you can get. For ground base action and rpg elemetns I think the Starwars d20 verions did a better job on it. With the last version of it making a very balnaced Jedi in a group that will not out right kill the other classes of equal level. If you want me to bring one of these books to show you at next weeks game let me know.

You hit right on one of my fears in playing a Star Wars game: The Jedi. Everyone loves them and most wants to be them but what happens to those that don't? Do they get overshadowed or outright forgotten? The universe of Star Wars is more than the awesome warrior clerics but do systems portray this fairly? I'd love to see some of those books but with so many players any side topics become horrible distractions. I'll try to clear space on my flashdrive so that you can give me a copy and I'll read it during the week.


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12 Re: sTAR wARS/sTAR tREK on Sun Mar 30, 2014 5:53 pm

Thought of a way to portray the warrior Cleric wile still staying into the rules that we all know.

All characters are either a mage, cleric, or druid. These are  the base spell archetypes. 

Now we further subdivide it to either a worrior, mage, theif, or Cleric, druid (You cant be a mage cleric or a cleric mage, or druid in same combo).

The magic will determine their allegiance the the light or dark or neutrality. The secondary class will determine their actual class.


To keep it simple we can use the BESM magic system (E.P.). If you are a pure magic class lets say you get double your starting EP if you are a warrior Half. Spell are chosen as standard D&D along with progression with leveling.

Example:

Base EP is prim attribute x2 (or however BESM does it)
- A Cleric, Cleric will have double the base E.P.
- A Cleric, Warrior will have half the base E.P.

All players will still be able to dabble in their spell usage and still progress in their chosen class.


Another thought would be use the above with a code of the Bushido

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